Wednesday, July 22, 2009

FarmVille Levels 1 - 15 Guide

In this FarmVille guide, I module vindicate everything you module intend with apiece level. We module go finished apiece of the levels and countenance at the study of the level, how some points you module need, and what you module obtain when you accomplish that level. This is a digit conception guide. In the prototypal conception we will  cover levels 1 - 15 and in the ordinal part, we module counterbalance levels 16 - 28.

Level 1 - This is your prototypal take when play discover with FarmVille. On this take you crapper acquire Strawberry, Eggplant, Wheat, Soybeans, Cherry, Apple, Orange, Cow, Barn, and Haybale.

Level 2 - Kinder Farmer

You module requirement 30 points to intend on take 2. On this level, it doesn't materialize to be anything available.

Level 3 - Amateur Farmer

You module requirement 60 points to intend on take 3. Once you hit reached take 3, you crapper beam the illustration tree as a heritage and acquire barrels.

Level 4 - Able Farmer

You module requirement 90 points to accomplish this level. On this level, you module be healthy to beam chickens as a heritage and acquire chickens. You crapper also acquire rest tents and crates.

Level 5 - Handy Farmer

You staleness hit 200 points to accomplish take 5. Once you are on take 5, you crapper beam aguacate trees as gifts and acquire squash seeds and albescent and brown stools.

Level 6 - Nimble Farmer

You module requirement 350 points to accomplish the ordinal level. On the ordinal take you crapper acquire veggie seeds and acquire mailboxes.

Level 7 - Savvy Famer

To accomplish take 7, you module requirement 550 points. On take 7 you crapper acquire rice, sheep, well, and butter chum. You crapper also beam sheep as a gift.

Level 8 - Fancy Farmer

You module requirement 800 points to accomplish take 8 and with take 8 you crapper beam apricots as gifts.

Level 9 - Sophisticated Farmer

You module requirement 1,300 points to accomplish this level. On this level, you crapper acquire material and wagons.

Level 10 - Splendid Farmer

You module requirement 1,800 points to accomplish take 10. On take 10 you crapper beam pigs as gifts. You crapper acquire production stands and holiday tables.

Level 11 - Farming Magician

You staleness hit 2,300! points to accomplish take 11. Once you are on this level, you crapper beam grapefruits as a gift.

Level 12 - Farming Wizard

Level 12 requires that you hit 2,800 points. On take 12 you crapper acquire wheelbarrows and peppers. You crapper beam rabbits as gifts erst you hit reached this level.


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